Studio

Small team.
Real products.

两个人,做到最后。

REWYND 是一个以策划和开发为核心的小型产品团队。

我们不停留在想法,而是亲手做出来、上线,看用户的反应,再做下一个产品。

亲手做出的产品
6
目前运营中
3
平台 · Mac、Web、iOS、Android
4
上线语言
5
01

Product & Technology

  • Product architecture
  • Backend / Cloud
  • AI workflow
  • Mac / Web / Mobile
  • Payments
  • Production operation
  • Infrastructure
02

Product & Experience

  • Product planning
  • UX
  • Service design
  • Content structure
  • Brand
  • Consumer experience
  • Product detail

Why this team

  1. 01

    做到最后

    不停在原型。支付、上架、客服、条款都接上,才算真正的产品。

  2. 02

    上线得快

    2026 年 9 月以来开始了四个新产品,其中两个已经在运营。

  3. 03

    把困难藏进产品里

    用户只按一个按钮,背后复杂的流程由产品处理。

  4. 04

    一开始就面向多个国家

    产品同时以多种语言推出,也开放海外付款。

从点子到运营,全部自己来

  1. 01策划
  2. 02设计
  3. 03开发
  4. 04支付
  5. 05上线
  6. 06运营

每个阶段之间没有交接,所以决定得快,做的人也会负责到底。

How we build

  1. 01

    Make the hard part disappear.

    把复杂的制作流程和使用体验,尽量在产品里消化掉。

  2. 02

    Let people experience the product.

    比起说明,我们更重视让人直接上手使用。

  3. 03

    Build products, not demos.

    不停在原型阶段,而是做到上架、支付与运营,成为真正的产品。

What we need next

We build.
Now we scale.

We can already build the product. Now we take it to customers.

REWYND already has product, engineering and product-planning capabilities in-house. Our next bottleneck is not building the product. It is reaching the right creators.

The next key role

Global Creator Partnerships & Business Development

  • Creator outreach
  • MCN / agency partnerships
  • Enterprise sales
  • PoC management
  • Data partnerships
  • Global GTM
  • International market development

The technology and the product are ready to be validated. Now we add the people and capital to extend distribution and partnerships.

Partner with REWYND

Global

Built local.
Designed global.

Our products are designed for multiple languages and international payments from the start. SwitchLog’s first enterprise targets are English-speaking creators, editors, MCNs and media teams as well as Korean ones.

  • 한국어
  • English
  • 日本語
  • 繁體中文
  • 简体中文

Who we look for first

  1. 01Creators with long raw footage
  2. 02Creators with repeatable editing patterns
  3. 03Teams already paying for editing
  4. 04MCNs managing multiple channels