REWYND
BRAND SOLUTIONS

REWYND doesn't advertise your brand. It archives it

We restore lost films and music into a retro world. And now, we restore the time your brand has lived through — turning your history, products and story into a retro heritage people step into and play.

Not a passing ad, but a world that records the time your brand has lived through.

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◀◀ AD SLOT CATALOG

REWYND Square — see the ad slots for yourself

The original of the home map currently live in the game (1950s New York, Broadway). All three tiers — street, maintenance passage and Times Square station — are ad surfaces. Tap a number to explore.

REWYND Square — see the ad slots for yourself

+ Additional slots: cinema intermissions & screens, shop signage (pizza, coffee, newsstand), and in-game objects (taxi, props).

The actual transfer screen — every ad panel in the car is a slot

◈ EXTRA SURFACE

Village-Transfer Subway

The subway-car screen every player passes through when traveling between villages. The in-car ad panels, signs and route-map posters are all ad slots — a captive, repeated-exposure surface on every transfer.

The actual transfer screen — every ad panel in the car is a slot

TYPE 01

In-App Graphic Ads

Native exposure inside the world

Custom quote per campaignBased on placements, duration and production scope.

Cinemas, streets, shops and plazas — we place brand ads inside the game world. Not immersion-breaking popups, but graphics crafted to fit REWYND's retro universe.

01

Cinema Intermission

Video or image ads before films or between features.

02

Cinema Screens

Brand videos and campaign imagery on shared-cinema and lobby screens.

03

Village Posters

Brand posters on building walls, alleys and cinema lobbies.

04

Billboards & Signs

Plaza billboards, neon signs and shop signage.

05

In-game Objects

Vending machines, vehicles, props and shop displays — branded naturally.

Measurable metrics

  • Ad impressions
  • Visitors to ad spaces
  • Average dwell time
  • Clicks & outbound links

Best for

New product & campaign awarenessFilm, show & exhibition promotionApp & service promotionBrand image exposureShort-term events
In-App Ad Inquiry
◀◀ TRY IT NOW

Put your brand up — right now

Type your brand name and preview how it looks on the billboards and theater marquee of a REWYND street.

NOW SHOWINGYOUR BRAND
NOW SHOWINGYOUR BRAND

Backdrops are cropped from the live home map and cinema screens. Actual campaigns are produced as pixel art matched to your brand guidelines.

◀◀ BRANDS WE LOOK FOR

We look for brands with a story to revive

A Brand World means reviving a brand into a retro world — so the more time and story a brand has lived through, the more it shines. We don't screen brands. We start by looking together at how your brand's time could be brought back.

Brands that shine when made retro

01

A story to revive

Founding stories, signature products, the time lived through — a narrative to reinterpret is enough.

02

A sense of era

A distinct aesthetic and era that feels natural rendered in retro.

03

Memorable

Brands that live in people's memory, or defined a generation's taste.

04

In it for the long run

Brands that want a lasting space, not a short burst of exposure.

You don't have to tick every box. Even a young brand can be revived as "what if it existed back then?" Let's talk about how.

◀◀ WHY BRAND WORLD

Not an ad — a way to keep your heritage

Built once, alive for as long as the service runs. Not ad spend that burns down, but a digital asset that keeps compounding.

01

Built once, seen continuously

It doesn't burn down like a campaign budget. Build it once and it keeps meeting users for as long as REWYND runs — with no monthly fee.

02

Content, not a banner

Not a banner you hang, but content users walk into and play. Your brand is remembered through experience, not exposure.

03

A fraction of a brand game

Building a standalone brand game costs hundreds of millions. On top of REWYND's world and systems, you build your own district for a fraction.

One production cost — a retro heritage alive for as long as the service runs.

◀◀ PLAYABLE SAMPLE

Don't take our word for it — play one yourself

We built a full Brand World set for the fictional brand "MASIT DONUTS". Entry → founder NPC dialogue → retro minigame → avatar rewards → coupon conversion — the exact flow a brand receives.

MASIT DONUTS: The Lost First Ring

MASIT DONUT STREET · 1967

MASIT DONUTS: The Lost First Ring

Play the Brand World demo

MASIT DONUTS opened at Busan Port in 1958. When the first recipe of its signature menu vanishes from the Memory Line, the memories people shared at the shop begin to fade too. Explore Donut Street, gather founder Han Doyun's memories, and restore the first ring.

  • Dedicated brand map (Busan Port, 1967)
  • Founder NPC · in-game dialogue
  • NES-style donut minigame
  • Avatar reward items
  • Coupon & store conversion screen
  • Measurement flow
Request a proposal for your brand

MASIT DONUTS is a fictional brand created for this simulation and is unrelated to any real company or person.

◀◀ WHAT YOUR BRAND GAINS

When the campaign ends, your place in the world stays

Here is what a Brand World actually leaves behind — in the order a player experiences it.

Four steps a player takes — and what your brand gains at each

01

Discover

What the player does

While wandering the world, they walk into your street. They did not click an ad — they ran into you while playing.

What your brand gains

A first contact with no resistance. Exposure nobody is looking to skip.

02

Experience

What the player does

They talk to your NPC and play quests and minigames built from your brand’s story.

What your brand gains

Seconds of impression become minutes of dwell time. Your message is lived, not read.

03

Attachment

What the player does

They wear the branded costume they earned and carry it around the whole game.

What your brand gains

Players advertise for you. When the campaign ends, the item stays in their account.

04

Action

What the player does

The final quest hands them a store coupon and sends them to your channel or shop.

What your brand gains

Conversion, not just awareness. In-game behavior connects to a real purchase path.

Same budget — a very different residue

Typical digital advertisingREWYND Brand World
Nature of spendA cost that disappears once it runsA digital asset that remains once it is built
After the campaignImpressions and content end togetherThe world and items stay, and keep being visited
How people feelSomething to avoid, something to skipA place they seek out, an item they show off
How it landsPushing a message within a few secondsLetting people live the brand through story and play
What is measuredImpressions and clicksDwell, completion, wear rate and coupon use

How brands put it to work

Launching a new product

How we build itThe new product becomes the goal item of a quest, with a trial coupon as the completion reward.

What it doesInstead of memorizing a product name, people end up holding the product.

Foregrounding heritage

How we build itWe rebuild the founding-era street, the first store and the earliest products as period pixel art.

What it doesBeing an old brand stops reading as dated and becomes a world of its own.

Driving store visits

How we build itQuest rewards connect to store coupons and limited-goods entries.

What it doesOnline play turns into an actual route to your storefront.

Reaching a younger audience

How we build itBranded costumes and seasonal events make the brand visible among peers.

What it doesRather than persuading with ads, the brand arrives on a friend’s avatar.

Corporate image & employer branding

How we build itYour philosophy and way of working are told through NPCs and story.

What it doesAn experience that outlives any company deck.

Advertising disappears when the flight ends. A Brand World only starts once it is built.
TYPE 02

Brand World

Not a space that shows your brand — a space that plays it

We build your brand's history, products, philosophy and campaigns into an entire game district. Users meet brand NPCs, join quests and minigames, and earn avatar items inspired by your brand. Not a short-lived banner — a persistent digital brand space inside the REWYND world.

What goes into a Brand World

A dedicated village or streetBrand-themed buildingsBrand NPCs & storyMain & side questsDedicated minigamesBrand avatar costumesCollectible digital itemsCoupons & offline tie-insSeasonal eventsVisit & engagement reports
◀◀ BRAND WORLD IDEAS

Brand Worlds we could build

The shape of the village changes with your industry and story.

Fashion · Retail

Brand Street

Your flagship rebuilt as a pixel street. Clear the lookbook quest to earn signature-item costumes.

Flagship buildingLookbook questSignature costumeStore coupons

F&B · Café

Recipe Kitchen

Your signature menu becomes a minigame. Complete the recipe combo to unlock a new-menu coupon.

Café buildingRecipe minigameMenu itemsMenu coupons

Music · Entertainment

Live Stage

The artist's track becomes a rhythm stage. Clear it for limited light-stick and merch items.

Dedicated venueRhythm stageLight-stick itemConcert tie-in

Film · OTT

Premiere Theater

Experience a release’s world as quests, run alongside intermissions and the poster wall.

Title-themed zoneWorld questIntermission comboCharacter costumes

Games · Tech

Arcade Collab

Your IP ported into a retro arcade game — a new cabinet appears in the arcade.

Dedicated cabinetIP minigameRanking eventLimited badge

Finance · Services

Mission Branch

Complex services turned into game missions, with real benefits for users who complete them.

Branch buildingMission questsBenefit couponsSignup tie-in

Measurable performance data

  • Brand World visitors
  • New visits & revisits
  • Average dwell time
  • Quest start & completion rates
  • Minigame plays
  • Item acquisition & wear rates
  • Coupon issuance & usage
  • Friend invites & shares

Build cost

From ₩20M

Final quotes vary by brand scale, content scope, and whether new minigames are developed.

Base scope includes

  • One dedicated brand space
  • Brand-themed graphics
  • NPCs & story
  • Quests
  • Existing minigame integration
  • Brand digital items
  • Base performance report
  • Post-launch bug-fix period

How it operatesA Brand World can stay open for the lifetime of the REWYND service with no monthly maintenance fee. Costs apply only when you expand — new quests, seasonal events, items, minigames or major redesigns.

+ New quests+ New costumes & items+ Seasonal events+ Coupon campaigns+ New minigames+ Map expansion & renewal+ Offline event tie-ins
Brand World Inquiry
◀◀ HOW IT WORKS

How a Brand World comes together

  1. 01

    Brand review

    We look together at whether your brand's story and era fit REWYND.

  2. 02

    Concept & quote

    We propose the direction, production scope and expected schedule.

  3. 03

    Story & map design

    We design your brand narrative into quests, spaces and NPCs.

  4. 04

    Pixel art & build

    We produce graphics and game systems matched to your brand guidelines.

  5. 05

    Brand review

    We finalize through the brand's sign-off.

  6. 06

    Launch & report

    We publish it in the REWYND world and report visits & engagement.

Production schedule depends on map scale and whether new minigames are developed; we share it once the project scope is confirmed.

◀◀ FAIR & CLEAR

Rights, clear from day one

REWYND contracts never blur into "everything belongs to someone." We separate three layers of rights — brand, REWYND, and users — from the start.

LAYER 01

The brand keeps

  • Brand name, trademarks, logos
  • Original brand characters
  • Signature product designs
  • All pre-existing IP

Brand-owned IP always remains with the brand.

LAYER 02

REWYND keeps

  • Game systems & code
  • Quest systems & UI
  • Generic maps, graphics & animation
  • Tools and production know-how

Deliverables combined with brand IP are used only within the contracted scope.

LAYER 03

Users keep

  • Earned avatar items on their account
  • Continued use after contract ends
  • Their acquisition history

When a contract ends, items users already earned are never revoked — only new sales and distribution stop.

◀◀ WHY REWYND

Why REWYND

01

From exposure to experience

Regular ads show a message. REWYND lets users enter your space, hear your story, play, and earn.

02

A digital asset, not a one-month ad

Campaigns vanish when budgets end. A Brand World keeps meeting users as long as the service runs.

03

Lower entry cost than building a game

Instead of building a standalone brand game from scratch, you ride on REWYND's world and systems.

04

Retro reinterpretation, tailored

We study your brand's era and signature products, and rebuild them as pixel art that belongs in the world.

Ads steal consumers' time. REWYND makes consumers spend time with your brand — willingly.