01 — Primary
Raw footage → Finished videos
From hours of raw footage to a finished video and its shorts. The company’s primary product.
Explore SwitchLogREWYND
Primary product
SwitchLog
You shoot.
Your Mac edits.
Drop in hours of raw footage and SwitchLog turns it into a finished video and its shorts with nobody at the keyboard, on your own Mac. The time editing took goes back into making more.
Current focus
Where REWYND is focused today.
Primary product
Raw footage in. Finished videos out. On your Mac.
SwitchLog is a Mac app that finds what is worth keeping in hours of raw footage and automates long-form and short-form production. All of the AI runs on the user’s Mac, and raw footage is never uploaded to a server.
Explore SwitchLogIt reads the whole recording, picks the moments with per-genre profiles, writes the captions with the voice separated from background sound, frames each shot for the shape of the video, adds sound and music, and finds the shorts. All of it runs on the user’s own Mac. It is being prepared for the Mac App Store.
Each channel’s editing habits become a profile. Fitted first in enterprise pilots.
Making long-form video analysis on the Mac faster and lighter.
Customer value
One product, but what you get from it depends on who you are.
Start creating before you build an editing team.
You can start without hiring an editor.
Today every edit costs hours, an outsourcing fee or AI usage fees. SwitchLog reads the whole recording on the Mac you already own, picks the moments, writes the captions and gives you the long-form video and its shorts. The only choice is the kind of video, and you fix the result by clicking it in the video. It is free until export, with no account.
AI expands editor capacity.
One editor can handle more videos.
Client footage cannot go to a cloud tool, and sorting raw footage, routine cuts and captions repeat on every job. SwitchLog does them on the editor’s Mac at a flat price and sends the cut on to Final Cut Pro, DaVinci Resolve or Premiere Pro, with SRT captions. Editors start from a cut and keep the judgment and the detail. It does not replace editors; it expands what one editor can take on.
Scale content without scaling headcount.
Run more content with the same team.
Each channel edits differently, and a team applies the same rules by hand on every video. Today, unreleased footage stays on each editor’s Mac and an organisation’s plan is sold by contract. Creator Editing Profile, in development, moves each channel’s style into a system. The aim is not to remove human judgment but to systematise the part that repeats.
AI handles repetition. People keep the creative decisions.
Why now
SwitchLog is built for the workflow after recording.
Creators spend repeated time and money on editing and re-cutting, more than on shooting. SwitchLog reduces the part that repeats, so the same people and the same budget produce more.
The problem is already here
The more content you make, the more time and money editing takes. The evidence is shown in three grades, in order: official documents, public price examples, and what individual users have reported.
AI video tools deduct credits by minutes processed or by features used.
Vizard — 1 credit per minute of video processed
Source: Vizard Help Center · 2025-08 ↗Wisecut — 1 credit per processed minute in Editor, 2 in Autopilot
Source: Wisecut Pricing · 2026-10 ↗OpusClip — 1 credit per minute of the original video imported
Source: OpusClip Help · 2026-10 ↗Descript — meters media hours for uploaded and recorded media, and AI credits for AI features
Source: Descript Pricing · 2026-10 ↗Taken from each company’s own pricing and help pages. Plan prices are not reproduced.
Editing costs days of work and a fee again with every video.
A survey of 285 YouTube video editors in Korea: one 10-minute video takes 2–3 days to edit, for about ₩100,000 (₩10,000 a minute)
Source: 한빛미디어노동인권센터 설문 (PD저널 보도) · 2023-12 ↗Editing a roughly 10-minute YouTube video (up to 30 minutes of footage) — ₩150,000
Source: 크몽 공개 상품 · 2026-10 ↗Cutting up to 40 minutes of footage into a 10-minute video — ₩180,000
Source: 크몽 공개 상품 · 2026-10 ↗| One upload a week | ₩600,000–₩720,000 / month |
|---|---|
| Two uploads a week | ₩1,200,000–₩1,440,000 / month |
An illustration: the two listing prices above (₩150,000–180,000) multiplied by uploads per month.
Reference: overseas marketplaces also list basic packages for a video up to 10 minutes at US$20. Scope and quality vary too much to compare directly with the listings above. Source: Fiverr public gig · 2026-10 ↗
Prices of individual public listings, not a market average. Prices vary widely with scope and quality. The survey figures are what respondents said, not measurements.
Some users describe the hours editing takes, and credits running down while they retry.
One creator posting twice a week wrote that each 10-minute video takes 4–5 hours to edit and is wearing them out.
Source: Reddit r/NewTubers · 2025-11 ↗One creator wrote that a 10-minute video used to take 6 hours to edit and still takes 3.
Source: Reddit r/NewTubers · 2024-03 ↗One user of an AI video tool reported that credits were deducted for scenes they had rejected.
Source: Trustpilot 사용자 리뷰 · 2026-08 ↗One user reported having to keep topping up credits while regenerating to get a usable result.
Source: Trustpilot 사용자 리뷰 · 2026-09 ↗Posts published by individual users. They are not statistics and do not describe every user’s experience of a service.
The point is not that it is cheaper. It is designed so that the cost structure does not grow at the same speed as the content you produce.
The harder problem is making it economical, repeatable and personalized at scale.
REWYND is building the workflow layer that makes that possible.
Why local
A structure where company cost does not rise at the same speed as usage.
The question is not “can AI edit a video?” It is “as usage grows, who pays for the compute?”
In a cloud-based AI editor, server cost tends to rise with every video processed, and it comes back to the user as usage-based pricing. SwitchLog does the video processing on the user’s Mac.
Usage-based cloud AI
SwitchLog
For creators
More predictable editing cost.
Using it more does not raise the price. It is a flat fee, so editing cost is predictable.
For REWYND
Better SaaS unit economics.
Designed so that server-side AI processing cost does not rise in step with usage.
Your Mac does the work.
Your footage stays with you.
Landscape
None of these approaches is wrong. Each is good at something and costs something, and SwitchLog picks one particular combination.
Premiere Pro · DaVinci Resolve
Freelance editors · agencies
OpusClip · Vizard · Wisecut · Descript
REWYND
Creator Profile stores those repeated decisions and reuses them.
Enterprise personalization
BuildingEvery channel edits differently. We turn that difference into a profile.
Given the same footage, channels keep different scenes, drop different ones, and differ in cut timing, captions, sound effects, music and how they use assets. For an individual creator, fast and easy editing comes first. Creator Editing Profile is the next step, for channels and teams.
One channel. One editing profile.
Creator Editing Profile is under development. Where a profile is stored and how it is fitted are not settled yet; the priority is that raw footage does not leave the device. The product today ships with per-genre profiles.
Local analysis
Raw footage and the edited result are compared on the device
Editing pattern extraction
What gets kept, trimmed and dropped
The core asset
Creator Editing Profile
A channel’s editing habits become one profile
Future local editing
New footage is edited that way, also on the device
Designed to stay on the device
Creator Profile roadmap
Creator Profile is not a finished technology. It starts with people building it together, and moves toward the system building and correcting it on its own.
REWYND designs the profile directly, from raw footage, final edits, assets and editor feedback.
The system extracts patterns from the difference between raw and edited footage: keep or drop, cuts, captions, effects, asset use, rhythm.
When a person corrects SwitchLog’s draft, the difference before and after updates the profile. The next job needs fewer corrections.
Less setup. Less correction. Better fit over time.
This does not retrain a foundation model. It updates a profile that holds that channel’s editing preferences.
For editors, MCNs & media teams
More content, without adding headcount.
SwitchLog Enterprise helps editors and creator teams automate repeatable editing patterns and build creator-specific workflows. We are looking for pilot partners now.
Create more with the team you already have.
Designed so footage stays on the device
Profiles are being designed to be built on the customer’s own device wherever possible. Where footage has to be shared, it is used only for that customer’s profile, and only with explicit consent.
Technology
The video stays on the Mac, and the AI works on the Mac.
Long-term R&D
Every step runs on the Mac
Current research focus
Models are swappable tools. What REWYND accumulates is the processing architecture, the Creator Profile, the workflow data and the feedback loop.
Data flywheel
Not one automatic edit. A profile that keeps improving.
Each profile improves inside that customer’s own editing workflow. Data use is permission-based, and the priority is that raw footage does not leave the device.
Market
We do not call the biggest number our market. We separate the wider ecosystem, the adjacent market and the place we start.
The size of the wider ecosystem. Context only; it is not SwitchLog’s addressable market.
$250B → $480BGoldman Sachs Research estimate · 2023 → 2027
One research firm’s estimate of the directly adjacent market. Definitions and figures differ widely between firms, so it is used as a direction, not a size.
$0.6B → $9.3BAllied Market Research estimate · 2023 → 2033
Where REWYND starts. These customers already own the local compute SwitchLog runs on. For reference, more than 3 million creators are in the YouTube Partner Program.
None of these numbers is SwitchLog’s market size. The first two layers are context and direction; the third is where REWYND actually starts. Research-firm estimates differ widely.
Team
Two people, all the way to launch.
We plan, build, ship and operate in-house.
From planning to operations, it is all done in-house. That is the speed at which SwitchLog gets built, fixed, and shaped by partner feedback.
We don’t need to assemble a product team. We already are one.
What we need next
We can already build the product. Now we take it to customers.
REWYND already has product, engineering and product-planning capabilities in-house. Our next bottleneck is not building the product. It is reaching the right creators.
The next key role
Global Creator Partnerships & Business Development
The technology and the product are ready to be validated. Now we add the people and capital to extend distribution and partnerships.
Partner with REWYNDGlobal
Our products are designed for multiple languages and international payments from the start. SwitchLog’s first enterprise targets are English-speaking creators, editors, MCNs and media teams as well as Korean ones.
Who we look for first
Primary business
Tools that turn raw material into finished content.
The three SWITCH products are not separate bets. SwitchLog’s technology and workflow extend into another creative field, and a lighter product becomes the way in to SwitchLog.
01 — Primary
Raw footage → Finished videos
From hours of raw footage to a finished video and its shorts. The company’s primary product.
Explore SwitchLogSwitchLogTechnology / workflow expansion
02 — Expansion
Generative workflow for visual storytelling.
The same production-automation logic, extended to webtoons: from an idea to plot, art and speech bubbles.
SwitchLogLow-friction acquisition
03 — Entry product
Fast, lightweight entry point for creators.
A light way to try making shorts on the web with nothing to install. Creators who make shorts move on to SwitchLog.
Consumer & IP
Consumer products that actually ship.
MAMOT is the consumer and IP brand REWYND runs directly. Shouting Mamot operates paid digital content, and Mamot Store tests whether the character extends into real goods. It is proof that this team can ship to consumers and take payments.
Where we started
REWYND Games
REWYND Games is where the team first built a product end to end and learned mobile distribution, localisation, game content and live operations.